![]() ![]() Oh and mehware nice project you got there, if I have questions may I ask you for some help or any other person that is willing to help me is very much appreciated, I'm alone for this project, we were 2 but the other guy is in college and has a 15 week project to do so he 's unavailable but I work pretty quickly when I have the time lol.Īny tips on SCARY stuff would help too, any idea is helpful, on any part of the game. I really like some of your ideas and keep them coming it's giving me some good ones. ![]() I want it to be different from other games but i have yet to find THE GREAT IDEA that would make my game good, I'm not a professionnal it's just my hobby but I am very passionnate about my stuff and even if it takes a long time to do and it's not that good i'm gonna learn from it. It'll be easy to die even with the basic zombies so it'll amp up the strategy. I want the ennemies to be "fked up" a bit like in Dead Space or Slient Hill and the ambience like in the silent hill games. I want it to be scary but is it possible in an open world game, I mean I cant have the same zombies do the same things over and over again it wont be scary anymore. There is gonna be a lot of weapons but most of them all broken up and without ammo etc. On a side note, I hate horror games and zombies.Ĭlick to expand.Yeah I know I know but I just like zombies but I dont want to make a "general" zombie game and I do want the player to feel weak. There are many ways to make your game stand out apart from the other that failed to gave the audience a great survival/panic horror game, that is if you wish to choose that path. To make things more interesting, try minor puzzles that aid the player to take out a large group of enemies in one go or open an escape route for the player to escape from harm. The idea of being vulnerable and having unpredictability breaks the boredom that most modern horror games would instill the player after a few cheap scares. Being slow and easy to be killed(Resident Evil), weapons that jam(Stalker game series), breakable melee weapons(Silent Hill), hunter-predator mindset(Alan Wake Amnesia: The Dark Descent). The player has to feel weak, defenceless at the start, and has to be on the heels to get away from the monsters. However as many people want to recreate a game similiar to left 4 dead, do note that the general idea of zombies is to instill fear on the player(unless you're making an action horror). Well, you have the basic concepts seen in video games, build barricades, intense gore, melee weapons, unique variants of zombies. ![]()
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